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spaceturtle8008

6 Game Reviews

2 w/ Responses

I am being asked the question of "to be patient or to rush" and both answers are wrong.

SleepinPanda responds:

I usually rush as much as I can and indeed this doesn't always help, haha. I'd clearly not recommend to wait without moving as floor sprites are destroyed one by one.

I know this is just a demo but I still feel like I should be paying for this, this is fantastic

Very enjoyable, satisfying core gameplay and nice aesthetics. Good stuff basically. Here's my personal tier list, interspersed with some stuff I'd change.
#1: Pico. Pico's main strength is his projectile being unbelievably safe for how much reward it has. Aside from that, his forward air is both an easy combo starter and extender. Generally Pico can just rack up a lot of damage with little risk, which is, well, exactly what you want.
#2: Nene. Nene doesn't have anything quite as safe as Pico, but she does have the most consistent combo game out of the three once she does hit. She also has the highest speed, which in a game with no blocking is crucial for getting out of disadvantage.
#3: Darnell. Unfortunately, I think Darnell's moveset fundamentally doesn't work. He's slow, with slow moves, but when he does hit he hits hard. That's a fine archetype, but it just doesn't work in a game where combos are this pivotal. His speed also hinders him from finding openings to use his projectile, which is disappointing, as it's the longest range one in the game. Generally Darnell seems to be built around keeping a distance from his opponent, but that's just not something he can do. A block would likely help here.

As a local aromantic I can confirm this is the most I've ever cared about a romance story

Well, I finished the game twice now, (once with a build with 120% chance to prevent damage and once with a build that covered the entire map with roasted chicken) so I think I can give proper feedback. 1) Taking damage feels way too punishing, you don't have a lot of health and without the roasted chicken upgrade you can't heal back any. Possibly could be solved by giving the player an innate way to heal, perhaps spawning roasted chicken every so often? 2) The slopes at the center of the map feel really weird to move around. 3) Longer day/night upgrades never felt good. I got a few points where I had to choose one of these without any day/night upgrades but even when I did, it didn't feel like they did much at all.

That being said, combat feels unique and is really fun to get the hang of. Definitely a really solid base if yall ever decide to work on it more.

nomlan responds:

after the jam period we already have an update rolling out with balance changes! We still want there to be OP builds but we are also levelling the playing field of some of the items.

(Also don't tell anybody but because I had to leave mid-jam the other devs had to develop the items with the system I already created, they confused the day/night stat for a percentage rather than a flat decrease so the day/night time are only increased by 2 seconds)

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