I am being asked the question of "to be patient or to rush" and both answers are wrong.
I am being asked the question of "to be patient or to rush" and both answers are wrong.
I usually rush as much as I can and indeed this doesn't always help, haha. I'd clearly not recommend to wait without moving as floor sprites are destroyed one by one.
Well, I finished the game twice now, (once with a build with 120% chance to prevent damage and once with a build that covered the entire map with roasted chicken) so I think I can give proper feedback. 1) Taking damage feels way too punishing, you don't have a lot of health and without the roasted chicken upgrade you can't heal back any. Possibly could be solved by giving the player an innate way to heal, perhaps spawning roasted chicken every so often? 2) The slopes at the center of the map feel really weird to move around. 3) Longer day/night upgrades never felt good. I got a few points where I had to choose one of these without any day/night upgrades but even when I did, it didn't feel like they did much at all.
That being said, combat feels unique and is really fun to get the hang of. Definitely a really solid base if yall ever decide to work on it more.
after the jam period we already have an update rolling out with balance changes! We still want there to be OP builds but we are also levelling the playing field of some of the items.
(Also don't tell anybody but because I had to leave mid-jam the other devs had to develop the items with the system I already created, they confused the day/night stat for a percentage rather than a flat decrease so the day/night time are only increased by 2 seconds)
Joined on 3/7/17